Hello everybody,
I was wondering whether it was possible to implement a transition that does not happen immediately as a particular event occurs, but only when the timer elapses.
For instance, I would need a state where mice licks are required to occur to transition to a subsequent state (Reward) but that would happen only after the state timer is elapsed and not triggered by the mice' first licks.
If no licks takes place, Bpod skips the Reward states and finishes the trial.
Thank you in advance,
Have a great day!
Marco